Tradeskill Basics
Tradeskills are something everyone should experiment with during the
life of their character. Money is the main reason why people take up a tradeskill. You can either
craft your own weapons and armor, thus saving money, or sell your creations to others for profit.
It takes a lot of money to advance in any particular tradeskill but it's worth it in the long run.
All the tradeskills are very similar, the main difference is what
is created and not how it's made. To get started, talk to the appropriate person for the tradeskill (TS)
you are interested in (Smithy, Seamster, Jeweler). They will explain the basics of how to craft as well
as give you a starting kit/hammer, pattern, and material. Equip the kit/hammer and go to the TS menu
(located under character on the main menu). You should start by experimenting, putting one pattern,
and one material (both purchased from the TS merchants) into the kit. Combining will attempt to
create an item. Depending on your level (which determines the level of the kit/hammer you can use),
along with the level of the item your'e attempting to create, you will either succeed or fail.
If you succeed, you will get XP for that TS. Whether you succeed or fail, the pattern and material
are consumed in the attempt. Also, if you create something you don't have in your recipe book, you
are given the option to add it. The recipe book is useful if you are creating several of the same
item. Depending on the tradeskill and the level of the item you are creating (each TS is different)
you can add a pattern, material, and gem to your kit. For Jewelry, you can use gems from the
begining (level 1). For Weaponcrafting you must be level 3 to use common gems. For Armorcrafting
and Tailoring, you must be level 4 to use common gems. At higher TS levels you will be able to
use uncommon, rare, and ultra-rare gems/alloys.
There are currently 12 levels in each tradeskill and each
level has 10 ranks in it. As you get more practice within a given level you will go up a rank and
have a slightly better chance of succeding at your future attempts. The down side is that for each
rank you advance, you get a smaller amount of XP in future attempts. Each level in a TS crafts a
particular level of item and you must be at least the same character level as the lowest level
item for that TS level. The levels are as follow:
| TS Level |
Item Level |
Item Level W/ Gem |
| 1 |
|
|
| 2 |
7 |
|
| 3 |
11 |
13 |
| 4 |
16 |
18 |
| 5 |
21 |
23 |
| 6 |
26 |
28 |
| 7 |
31 |
33 |
| 8 |
36 |
38 |
| 9 |
41 |
43 |
| 10-12 |
46 |
48 |
The one exception to the above item level is shields which
will always be at the low item level for the TS level whether it has or doesn't have a gem.
Crafters who reach level 10+ are considered Master Crafters.
Each trade skill has a primary and secondary stat that
is used to determine your success rate. Having one or both of these stats built up can save you
hundreds of thousands of tunare over the length of your tradeskill use. The statistics for each
tradeskill are as follows:
| Tradeskill |
Primary |
Secondary |
| Armorcrafting |
STR |
STA |
| Jewelcrafting |
INT |
CHA |
| Tailoring |
DEX |
WIS |
| Weaponcrafting |
STR |
DEX |
|