Ogres
Race: Ogre
Abbreviation: OGR
Character Alignment: Evil
Starting City: Oggok
City Alignment: Evil
Creatures Giving Faction: Lizardmen
Located around Oggok
Description: Ogres are a large and powerful race.
Their massive frames provide them with strength and stamina greater than almost all other races.
Ogres are most comfortable on the front line of any battle. Though great fighters, their dulled intellect
has limited their ability to wield magic.
Strengths:
- Very strong physically
- One of the three races that can be a shaman
Weaknesses:
- Extremely hard to get other coaches at low levels
- Isolation of city makes it hard to get groups
- City is large and easy to get lost in
- Racial masteries are detrimental to INT based classes
Classes Available:
- Necromancer
- Shadowknight
- Shaman
- Warrior
Racial Masteries:
- Clobber - ABILITY: Punch - Melee DD
- Rathe's Curse - STAT: +10 STR/STA -5 INT/CHA
- Tough Hide - STAT: +1 DF
- Zek's Boon - STAT: +100 HP +1 HP Factor
Racial Master Class: Juggernaut - +5 all resists +200 AC +2 DF +50 STA Max
Racial Master Class Abilities:
- Crush - ABILITY: Crush - High damage attack
- Cursed Ogre - STAT: +5 HP Factors -25 CHA/INT/WIS +50 STR/STA
Coaches Available:
- Freeport
- Grobb
- Klik Anon
- Neriak
- Oggok
- Brog Fens - Blackwater
- Castle Felstar
- Fog Marsh
- Gerntar's Mine (with faction work)
- Highpass
- Jared's Blight - Darvar Manor
- Kerplunk
- Mount Hatespike
- Muniel's Tea Garden
- North Wilderlands - Castle Lightwolf (with faction work - will not link to evil coaches)
- Oasis of Marr
- South Crossroads - Dark Solace
- Wyndhaven
- Zentar's Keep
- Bogman Village
- East Plateau
- Stone of Morthalis
Starting Stats:
| |
STR |
STA |
AGI |
DEX |
WIS |
INT |
CHA |
STARTING CITY |
| Necromancer |
80 |
85 |
50 |
60 |
55 |
75 |
50 |
Oggok |
| Shadowknight |
90 |
90 |
60 |
60 |
50 |
55 |
50 |
Oggok |
| Shaman |
70 |
85 |
60 |
55 |
75 |
50 |
60 |
Oggok |
| Warrior |
90 |
90 |
60 |
60 |
55 |
50 |
50 |
Oggok |
|