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Erudites



Race:  Erudite
Abbreviation:  ERU
Character Alignment:  Good or Evil
Starting City:  Highbourne
City Alignment:  Good
Creatures Giving Faction:  N/A
                                                   
Description:   Erudites, also known as the High Men, are unmatched in their affinity and mastery of the arcane sciences. Though a good and scholarly race, recent research in the Dark Arts has caused descension in the city. There is even talk of a new city.
Strengths:
  • Very Intelligent race - some of the best in game for caster classes
  • Evil characters (NEC and SK) are able to get a few "good" coaches
  • Good racial masteries - can benefit all classes
  • Only "good" race that can play evil classes
Weaknesses:
  • Starting quests often require a lot of running/coaching around Highbourne/Qeynos area
  • Starting stats may not be as good as other races for non caster classes
  • Not as many racial masteries as some races
Classes Available:
  • Alchemist
  • Cleric
  • Enchanter
  • Magician
  • Necromancer
  • Paladin
  • Shadowknight
  • Wizard
Racial Masteries:
  • Growing Ego - STAT: +150 Pow
        25 pts - Lvl 6
  • Plains Runner - STAT: +10 Movement Speed
        10 pts - Lvl 6
  • Understanding - STAT: +5 PoT
        20 pts - Lvl 6
Racial Master Class: Scholar - +50 INT Max +500 Pow +10 PoT
Racial Master Class Abilities:
  • Thirst for Knowledge - STAT: +500 Pow +20 PoT
  • Erud's Teaching - ABILITY: Erud's Teaching - Large power direct heal
Coaches Available (All but NEC/SK):
  • Fayspires
  • Freeport
  • Halas
  • Highbourne
  • Klik Anon
  • Moradhim
  • Qeynos
  • Rivervale
  • Surefall Glade
         
  • Bobble by Water
  • Brog Fens - Blackwater
  • Gerntar's Mine
  • Forkwatch
  • Hazinak - Temple
  • Highpass
  • Muniel's Tea Garden
  • Murnf
  • North Wilderlands
  • Oasis of Marr
  • Wyndhaven
         
  • Arcadin
  • Stone of Morthalis - Rings
Coaches Available (NEC/SK):
  • Freeport
  • Grobb
  • Highbourne
  • Klik Anon
  • Moradhim
  • Neriak
  • Oggok
  • Qeynos
         
  • Bobble by Water
  • Brog Fens - Blackwater
  • Castle Felstar
  • Fog Marsh
  • Gerntar's Mine (with faction work)
  • Highpass
  • Jared's Blight - Darvar Manor
  • Kerplunk
  • Mount Hatespike
  • Muniel's Tea Garden
  • North Wilderlands - Castle Lightwolf (with faction work - will not link to evil coaches)
  • Oasis of Marr
  • South Crossroads - Dark Solace
  • Wyndhaven
  • Zentar's Keep
         
  • Bogman Village
  • East Plateau
  • Highbourne - Hidden temple
  • Stone of Morthalis
Starting Stats:
  STR     STA     AGI   DEX    WIS    INT    CHA    STARTING CITY  
 Alchemist   50     60     55     65     80     95     50     Highbourne  
 Cleric   60     60    55     55     85     70     70     Highbourne  
 Enchanter   50     50     60    65     65     95     70     Highbourne  
 Magician   50     60     70    60     70     95     50     Highbourne  
 Necromancer   60     70     50    65     65     95     50     Highbourne  
 Paladin    70     75     60     65     65     70     50     Highbourne  
 Shadowknight    70     75     60     65     60     75     50     Highbourne  
 Wizard   60     55     60     75     60     95     50     Highbourne