Barbarians
Race: Barbarian
Abbreviation: BAR
Character Alignment: Good
Starting City: Halas
City Alignment: Good
Creatures Giving Faction: Frosteye
Located throughout zones from Moradhim to Halas
Description: These are the hardy Northsmen from which the Humans originated.
The barbarians lead a rigorous lifestyle, making them nothing less than the fierce, steely warriors
that legend portrays them as.
Strengths:
- Upbringing in the frozen north can make them more resistant to cold
- Very strong physical race
- Only Good race that can be a shaman
- Lots of good spots to hunt at low levels
Weaknesses:
- Limited number of classes to choose from
- Fewer racial class mastery to choose from than most races
Classes Available:
Racial Masteries:
- Blood of the North - STAT: +25 CR
- Northman's Gait - STAT: +5 Movement Speed
- Tough Skin - STAT: +1 DF
Racial Master Class: Berserker - +25 STR/STA +4 OF -2 DF
Racial Master Class Abilities:
- Berserk - ABILITY: Berserk - SELF Buff - Lowers Defense, Raises Offense, 5000 HP Heal
- Reckless Vigor - STAT: +25 STR/STA/DEX +10 HP Factor -400 AC
Coaches Available:
- Fayspires
- Freeport
- Halas
- Highbourne
- Klik Anon
- Moradhim
- Qeynos
- Rivervale
- Surefall Glade
- Bobble by Water
- Brog Fens - Blackwater
- Gerntar's Mine
- Forkwatch
- Hazinak - Temple
- Highpass
- Muniel's Tea Garden
- Murnf
- North Wilderlands
- Oasis of Marr
- Wyndhaven
- Arcadin
- Stone of Morthalis - Rings
Starting Stats:
|
STR |
STA |
AGI |
DEX |
WIS |
INT |
CHA |
STARTING CITY |
| Rogue |
75 |
70 |
70 |
80 |
50 |
55 |
55 |
Halas |
| Shaman |
65 |
80 |
60 |
60 |
75 |
55 |
60 |
Halas |
| Warrior |
85 |
85 |
60 |
65 |
55 |
55 |
50 |
Halas |
|