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Barbarians



Race:   Barbarian
Abbreviation:  BAR
Character Alignment:  Good
Starting City:  Halas
City Alignment:  Good
Creatures Giving Faction:  Frosteye
                                                    Located throughout zones from Moradhim to Halas
Description:  These are the hardy Northsmen from which the Humans originated. The barbarians lead a rigorous lifestyle, making them nothing less than the fierce, steely warriors that legend portrays them as.
Strengths:
  • Upbringing in the frozen north can make them more resistant to cold
  • Very strong physical race
  • Only Good race that can be a shaman
  • Lots of good spots to hunt at low levels
Weaknesses:
  • Limited number of classes to choose from
  • Fewer racial class mastery to choose from than most races
Classes Available:
  • Rogue
  • Shaman
  • Warrior
Racial Masteries:
  • Blood of the North - STAT: +25 CR
        15 pts - Lvl 6
  • Northman's Gait - STAT: +5 Movement Speed
        5 pts - Lvl 6
  • Tough Skin - STAT: +1 DF
        25 pts - Lvl 6
Racial Master Class: Berserker - +25 STR/STA +4 OF -2 DF
Racial Master Class Abilities:
  • Berserk - ABILITY: Berserk - SELF Buff - Lowers Defense, Raises Offense, 5000 HP Heal
  • Reckless Vigor - STAT: +25 STR/STA/DEX +10 HP Factor -400 AC
Coaches Available:
  • Fayspires
  • Freeport
  • Halas
  • Highbourne
  • Klik Anon
  • Moradhim
  • Qeynos
  • Rivervale
  • Surefall Glade
         
  • Bobble by Water
  • Brog Fens - Blackwater
  • Gerntar's Mine
  • Forkwatch
  • Hazinak - Temple
  • Highpass
  • Muniel's Tea Garden
  • Murnf
  • North Wilderlands
  • Oasis of Marr
  • Wyndhaven
         
  • Arcadin
  • Stone of Morthalis - Rings
Starting Stats:
  STR     STA     AGI   DEX    WIS    INT    CHA    STARTING CITY  
 Rogue   75     70     70     80     50     55     55     Halas  
 Shaman   65     80     60     60     75     55     60     Halas  
 Warrior   85     85     60     65     55     55     50     Halas