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Shadowknights



Class:  Shadowknight
Arch-type:  Tank
Abbreviation:   SK
Specialty:  The Undead Tank
Special Abilities:  Ac Buff Taunt or Life Drain
Primary Stats:  Strength & Stamina
Description:   Shadowknights are the dark warriors of the shadow world. They are fierce fighters that attack without mercy, feeding on the life forces of their enemies.

Strengths:
  • Able to heal themselves by drawing from their enemies life
  • Can be an effective offensive tank
  • Capable of soloing at higher levels
  • Invisibility at level 33
Weaknesses:
  • Not as powerful as other tank classes til lvl 30+
  • Hard to balance between offense/defense
  • Lifetap line of spells based on Intelligence stat
Creation Tips:  Shadowknights can be a very hard class to play. You must configure your character properly or else it may affect your ability to get groups later on. Do you make your character more offensive (which SKs can be) or go the more traditional way of tanking and be defensive. The choice is up to you, of course, but isn't the end of the world either way. Defensive is more traditional and is like playing any of the other tank classes. Offensive makes you more of a damage dealer but increases your chance of dieing in certain group situations.

Shadowknights are very offensive fighters either way. With their Lifetap line of spells, they can heal themselves while damaging their enemies making them capable of soloing. SK's also get Harm Touch (the opposite of a paladin's Lay Hands). This inflicts a large amount of damage to an enemy but can only be used once an hour. SK's also get Damage over Time (DoT) spells and several stat drains which harms your enemy while helping you.

Your primary stats are Strength and Stamina but you also want to pay attention to Agility and Dexterity too. Strength is used for your melee damage, taunt, power, and as a modifier for several of your abilities. Stamina is for your HP and Pow. Agility and Dexterity is for your defensive ability and ability to land blows successfully. One other stat that you should be aware of is Intelligence. This affects your Lifetap line of spells. The more intelligence you have, the more damage you do to the enemy and how much you heal yourself. I would put a little into intelligence but how much depends on if you plan on soloing a lot (hence the offense/defense debate). Intelligence serves no other purpose for you, though, so plan carefully. You need to decide, somewhat, by level 20 since one of your path choices is a life tap (the other the traditional tank AC buff/Taunt).

Starting Stats:  
  STR     STA     AGI   DEX    WIS    INT    CHA    STARTING CITY  
 Dark Elf   70     80     60     70     55     70     50    Neriak  
 Erudite   70     75     60     65     60     75     50    Highbourne  
 Human East    75     80     65     65    55    60     55   Freeport  
 Ogre   90     90     60     60     50     55     50    Oggok 
 Troll   90     90     60     60     50     55     50    Grobb  


Suggested Starting Stats:  
  STR     STA     AGI   DEX    WIS    INT    CHA    STATS CHANGED  
 Dark Elf   85     85     60     70     55     70     50    +15 STR +5 STA 
 Erudite   85     80     60     65    60     75     50    +15 STR +5 STA  
 Human East    90     85     65     65    55    60     55    +15 STR +5 STA 
 Ogre   97   97    60    66     50     55     50    +7 STR/STA +6 DEX  
 Troll   97   97    60    66     50     55     50    +7 STR/STA +6 DEX  

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