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Druids



Class:  Druid
Arch-type:  Priest
Abbreviation:  DRD
Specialty:  Master of Nature
Special Abilities:  Fire Nuke or Regeneration
Primary Stats:  Dexterity & Wisdom
Description:  Druids derive their magic from the forces of nature and have devoted their lives to protecting it. Being related to nature gives a Druid a wide variety of beneficial spells including Damage Shields (damages enemy when they attack you), DoT's (damage over time), and also a wide variety of resistance buffs.

Strengths:
  • Good AC buff - gives more AC than cleric buff but not the HP of cleric buff
  • Regeneration
  • Ability to resurrect (rez) characters
  • Damage Shield
  • Good resistance buffs for fire/cold
  • Good DoT spells
  • Wolf Form - Group Wolf Form
  • Spirit of the Wolf (SoW)
  • Ability to teleport group to various zones in Norrath
Weaknesses:
  • Weakest rez of all the healer classes
  • Will be asked constantly for SoW or Rez while in town
  • Poor damage - melee damage and nukes are low
  • Regeneration draws agro, even from green mobs
Creation Tips:   Druids are a very capable class if made well. To do so, pay attention to your primary stats (DEX and WIS) along with Charisma (for heals) and Stamina (so you don't die in 2 hits). Finding the right balance is the hard part and varies greatly from player to player.

Starting Stats:  
  STR     STA     AGI   DEX    WIS    INT    CHA    STARTING CITY  
 Elf   60    50    50   80    85    60    70    Tethelin  
 Halfling   60    60    60    85    75    55    60    Rivervale  
 Human West   65    55    55    75    80    60    65    Surefall Glade  


Suggested Starting Stats:  
  STR     STA     AGI   DEX    WIS    INT    CHA    STATS CHANGED  
 Elf   60    50    50   80    85    60    90    +20 CHA  
 Halfling   60    60    60    85    80    55    75    +15 CHA +5 WIS  
 Human West   65    55    55    80    80    60    80    +15 CHA +5 DEX  



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