Druids
Class: Druid
Arch-type: Priest
Abbreviation: DRD
Specialty: Master of Nature
Special Abilities: Fire Nuke or Regeneration
Primary Stats: Dexterity & Wisdom
Description: Druids derive their magic from the forces of nature and have devoted their lives to protecting it.
Being related to nature gives a Druid a wide variety of beneficial spells including Damage Shields (damages enemy when they attack you), DoT's (damage over time),
and also a wide variety of resistance buffs.
Strengths:
- Good AC buff - gives more AC than cleric buff but not the HP of cleric buff
- Regeneration
- Ability to resurrect (rez) characters
- Damage Shield
- Good resistance buffs for fire/cold
- Good DoT spells
- Wolf Form - Group Wolf Form
- Spirit of the Wolf (SoW)
- Ability to teleport group to various zones in Norrath
Weaknesses:
- Weakest rez of all the healer classes
- Will be asked constantly for SoW or Rez while in town
- Poor damage - melee damage and nukes are low
- Regeneration draws agro, even from green mobs
Creation Tips:
Druids are a very capable class if made well. To do so, pay attention to your primary stats (DEX and WIS) along with
Charisma (for heals) and Stamina (so you don't die in 2 hits). Finding the right balance is the hard part and varies
greatly from player to player.
Starting Stats:
| |
STR |
STA |
AGI |
DEX |
WIS |
INT |
CHA |
STARTING CITY |
| Elf |
60 |
50 |
50 |
80 |
85 |
60 |
70 |
Tethelin |
| Halfling |
60 |
60 |
60 |
85 |
75 |
55 |
60 |
Rivervale |
| Human West |
65 |
55 |
55 |
75 |
80 |
60 |
65 |
Surefall Glade |
Suggested Starting Stats:
| |
STR |
STA |
AGI |
DEX |
WIS |
INT |
CHA |
STATS CHANGED |
| Elf |
60 |
50 |
50 |
80 |
85 |
60 |
90 |
+20 CHA |
| Halfling |
60 |
60 |
60 |
85 |
80 |
55 |
75 |
+15 CHA +5 WIS |
| Human West |
65 |
55 |
55 |
80 |
80 |
60 |
80 |
+15 CHA +5 DEX |
SPELLS/ABILITIES
CLASS MASTERIES
QUESTS
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